![]() ![]() GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_MagnumPistol.WEAPON_MagnumPistol_C,Count=1) 0 GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_LeadPipe.WEAPON_LeadPipe_C,Count=1) 0 GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_LaserRapier.WEAPON_LaserRapier_C,Count=1) 0 GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_IonPulseRifle.WEAPON_IonPulseRifle_C,Count=1) 0 GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_GrenadeLauncher.WEAPON_GrenadeLauncher_C,Count=1) 0 You have to put it in storage to get rid of it.) ![]() GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_Cybergun.WEAPON_Cybergun_C,Count=1) 0 (Useable, but you can't drop it. Sounds complicated, but it really isn't.Ĭode: Select all GrantItem (ItemClass=/Game/Blueprints/Inventory/Items/Weapons/WEAPON_AssaultRifle.WEAPON_AssaultRifle_C,Count=1) 0 So it is in that array at some offset you have to iterate to by means of checking FNames or BP classes to determine whose instance is the one you're looking at. And the order isn't the same as the one for the default Hacker Player.Īnd yes, the Connection is an Attrib whose instance pointer would hold 100.0f at 0xD8. Once you enter Cyberspace, the Pawn changes, is reinitialized and a new set of Attribs instanciated. ![]() Similarly, you get the MaxValue at 0xD8 of MaxAttribInstance. At 0圎8, I think, is the pointer to MaxValue instance. AttribInstance contains at 0xD8 the Value. That 0x38 offset is the offset to the first element, then each 8*3*i bytes a new Attrib block starts (i=0,1,2.). Each array has 3 elements: AttribValue, AtrribInstance and a delimiter (FFFFFFFF or 7FFFFFFF) that's checked to know iterator should move to next block. You can take a look at the Cheat Menu in the image below.Up until offset 0x180 it points to a pointer to a table of Attrib arrays. This Mod enables the Cheat Menu and Developer Mode which is very simple to use. Cheat and Developer Enabler Mod is one such mod that can be installed to cheat. Player Cheats to UseĪpart from the cheat engines and trainers, you can also use Mods in Jagged Alliance 3. Once added, you can use the following cheats to ease up your gameplay. ![]() We came across various cheat engines and Trainers – WeMod is one such Trainer that you can download and install to get the desired benefits. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |